
AUBRY Vincent
Art Direction // Concept Art // 3D modelling
Skies Adrift
Student project - Artistic Award of the Montpellier Game Critics 2014
Role: Original Idea - Art Director - 2D/3D artist
Date: 2013-2014
Collaborators: Benjamin Tessier, Christophe Remy, Théophile Noiré, Alexis Anento, Alexandre Sauderais, Roman Cabezos, Marc Gilleron, Raphaël Chappuis, Elizabeth Maler
A fisherman sails through the Sea of Clouds, searching for the Ancients' promised land.
Skies Adrift is an attempt to explore environmental narration and player driven exploration. We wanted to give the players a unique visual and audio experience he or she could explore via interaction.
You can see some concept arts and 3D art I did for this 6 month graduate project.
Gameplay Demonstration
Environement Concept Arts

concept art, digital


concept art, digital

concept art, digital

concept art, digital

concept art, digital






3D Art

A major building of the prototype. It had to be terrifying and monumental! It is made from different modules already used elsewhere, with the addition of the tubes.

These parts were meant to be used connected as a long bridge, or separate as unique elements.

The idea was to create a pool of modules which would be used for creating a wide range of different structures


Here are some of the basic modules i made

A giant building, symbol of the ancient civilization's design.
The Flying Whale

In game screenshot - PROTOTYPE The whale is still work in progress. She is not fully animated and has not any particle effects for the moment.




hi poly mesh in zbrush

Character Concepts

concept art, digital

concept art, digital

Some research on the clothes of the avatar's tribe costumes and clothes concept art, digital

concept art, pencil and digital

concept art, digital

concept art, digital