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Notre Dame des Brumes

Personal project

Date: 2020

This project is my first attempt in Unreal Engine 4 environment art. It was also the occasion to learn Substance Designer and to try different techniques and processes.

 

Almost all the assets are made from scratch using:

- 3Dsmax for modelling

- Zbrush for sculpting

- Substance Designer / Painter for texturing

For the vegetation I used the Nature Package provided by SilverTM on the Unreal Marketplace.

The sky box is the standard UE4 asset and I also used a few grass and leaves textures from photo reference.

​Resources:

For this project I learned a lot from online content, so I wanted to share the most important ones:

- Gnomon Workshop "Building a Stylized Environment" by Martin Teichmann, a very good tutorial that covers the whole process of creating an environment in UE4.


- Gnomon Workshop "Substance Designer" by Rogelio Olguin, which completes the free content on substance channel.

- "Polygon Academy" youtube channel. Lots of awesome content for learning, you really have to check it out !

- the "80 Level" website, full of amazing resources.

 

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