AUBRY Vincent
Art Direction // Concept Art // 3D modelling
AKU
student project - Audience Award of the Hits Playtime 2013
Role: Art Director - 2D/3D artist
Date: 2013
Collaborators: Emmanuel Corno, Léa Saugé, Michèle Kopff, Marc Gilleron, Elizabeth Maler
Aku is an interactive experience on Tablets and Smartphones.
You control a dragon painting the world as he moves, discovering secrets that lie behind the canvas of the universe!
Aku is all about bringing the player to feel the sensation of fluidity.
The dragon, more than an avatar, is a medium between the player, his movements, and the universe of the game.
The experience is meant to be positive and relaxing for the user.
In game screenshot
In game screenshot
Ink and watercolor
Ink and Digital work
Early character design in Sketchbook
Early character design in Sketchbook
As an aesthetic experience, Aku refers to the universe of painting, with various inspirations from the ancient Chinese Ink techniques to Kandinsky and his work on synesthesia.
During developement, we wrote about the game in a blog you can find here!